Robert,

Yes you are correct that I was not clearly asking the correct questions.
I apologize for that. My understanding of osg, opengl, and scene graphs
is currently under development :). I appreciate your tolerance of this,
and I'll say again that You Da Man.

Thank you truly,
John

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Monday, July 31, 2006 9:15 AM
To: osg users
Subject: Re: [osg-users] Question about adding elements to the scene
graph

Hi John,

You could determin if something is draw via a cull or draw callback,
however, this is quite a different thing that what you seemed to be
originally asking for.

Robert.

On 7/31/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote:
> Hi Robert.
>
> I have an object that is behind an osg::Switch. The switch will 
> normally be set to all children off. When I turn it on I want to get a

> callback once a child is drawn. For right now, the child that I am 
> interested in is a osg::Text drawable, so I can use the callbacks 
> associated with drawables. I have been looking at the osgcallback 
> example. Do I want to use a draw callback, update callback, cull 
> callback, or what? I just want to ensure that the object behind the 
> switch actually gets drawn to the screen before I execute the next
line of code. You da man.
>
> Thanks,
> John
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Robert 
> Osfield
> Sent: Monday, July 31, 2006 8:39 AM
> To: osg users
> Subject: Re: [osg-users] Question about adding elements to the scene 
> graph
>
> On 7/31/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote:
> > I want to be able to add an element that is a simple heads up 
> > display with some information on it just before performing a 
> > database load. I can add it just fine, but the problem is, it does 
> > not get rendered until after the database is loaded. Is there a way 
> > for me to force the
>
> > code to wait until a recently added object is actually rendered?
>
> This all is down to your application, its totally under you control
> when add elements to the scene and when you render the scene.   It
> that you are using osgviewer and expecting it to behave you want?
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