Radu Mihai wrote:
> I don't have the answer to that, but you might try using the
> (experimental) cmake build system from the wiki & set the generator
> for mingw makefiles.
>
> I know you'll have a bunch of running around to do to get this
> working but I hope this helps (and if it does please get back to the
> group with the results, I'm quite interested in how cmake building
> works with this platform)
>
> --------------------------
> Radu Mihai
> [EMAIL PROTECTED]
>
>
>
> On 25-Jul-06, at 7:51 PM, <[EMAIL PROTECTED]>
> < [EMAIL PROTECTED]> wrote:
>
>> Hi,
>>
>> Before I suicide me... Has someone a tutorial of how to install osg
>> under
>> dev-cpp ?
>>
>> Thak You
>>
>> Pessin
>>
>>
>> _______________________________________________
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>> http://www.openscenegraph.org/
>
>
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>
>
If someone is interested in CMake projects for OSG, I' ve a more recent
version of what is on http://svn.versiondude.net/osgcmake/
Let me know, i' m working on it. I've tested it for VS7 and Linux
It is able to generate OpenThreads, Producer, OpenSceneGraph with most
plugins and examples
It still lacks in 3Dparty dependency finding or compilation and wrapper
generation.
CMake should be able to use different generators, so, in principle,it
should be able to generate differnt projects.
Yes, a free Windows IDE would be intersting: is Visual Studio 2005
Express freely downloadable?
I' m also interested in DevCpp and mingw, but I' m not sure wether I
have got the proper environment.
Are there any directions on how to setup a DevCpp + mingw + CMake
development environment?
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Any thoughts on using Eclipse? I hear lots of great things about it (mainly from Eclipse people) but have had a hard time breaking into it, especially since it is java-centric (at least the documentation is).
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