Hi,

 

I think I meet a bug into osgFX::BumpMapping, with the FullArbTechnique technique.

Depending of the point of view, the subnodes go to dark, it does not occur with the ArbVpTechnique technique.

See the two joint screenshots, when the view change a little bit.

I work with the osg v1.1 release and a ATI FireGL V5100.

 

Cordialement,

Eric Zaremba

--------------------------------------------
European Rail Software Applications
5, rue Maurice Blin
67500 HAGUENAU
FRANCE

E-mail : <mailto:[EMAIL PROTECTED]>

Internet: <http://www.ersa-france.com>

--------------------------------------------

 

_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to