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Hi, I think I meet a bug into osgFX::BumpMapping, with
the FullArbTechnique technique. Depending of the point of view, the subnodes go to
dark, it does not occur with the ArbVpTechnique technique. See the two joint screenshots, when the view change a
little bit. I work with the osg v1.1 release and a ATI FireGL
V5100. Cordialement, Eric Zaremba --------------------------------------------
E-mail
: <mailto:[EMAIL PROTECTED]> Internet:
<http://www.ersa-france.com> --------------------------------------------
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