On 8/2/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote:
Is this the case even when a texture is a bitmap with no alpha data? That's what I want to blend with the alpha colors on the geometry. This is a non-osg question and more of an opengl question I know, but I hope you don't mind.
I don't point people in the right direction, but I do mind hand holding through every single little thing. I'm not here to teach everybody everything about graphics. There are plenty of OSG examples, and plenty of good docs on OpenGL in books and the web. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
