On 8/2/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote:
Is this the case even when a texture is a bitmap with no alpha data?
That's what I want to blend with the alpha colors on the geometry. This
is a non-osg question and more of an opengl question I know, but I hope
you don't mind.

I don't point people in the right direction, but I do mind hand
holding through every single little thing. I'm not here to teach
everybody everything about graphics.  There are plenty of OSG
examples, and plenty of good docs on OpenGL in books and the web.
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