Okay. There are a lot of things on my plate right now, and this is one that I don't know how to do. I'll look deeper into it on my own. I hope that you know that all the help you have given me is very greatly appreciated. Many thanks to you sir.
Sincerely, John Argentieri -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, August 02, 2006 10:32 AM To: osg users Subject: Re: [osg-users] Osg::Geometry colors On 8/2/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote: > Is this the case even when a texture is a bitmap with no alpha data? > That's what I want to blend with the alpha colors on the geometry. > This is a non-osg question and more of an opengl question I know, but > I hope you don't mind. I don't point people in the right direction, but I do mind hand holding through every single little thing. I'm not here to teach everybody everything about graphics. There are plenty of OSG examples, and plenty of good docs on OpenGL in books and the web. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
