Chris Hanson wrote:
Robert Osfield wrote:
Ok, its pretty clear that the static object is not getting created
before its being used. A singleton function call is the solution. I
can modify this code and check it in.
Ok. Thanks. I will update and test and let you know.
Thanks much -- that did seem to solve the problem.
I still don't understand the ramifications of it. Is it likely to be appearing
elsewhere in OSG code?
--
Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at logrus
"I set the wheels in motion, turn up all the machines, activate the programs,
and run behind the scenes. I set the clouds in motion, turn up light and
sound,
activate the window, and watch the world go 'round." -Prime Mover, Rush.
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