Hi!

We have noticed some crashes on some very basic video drivers.
These crashes occurred randomly on lines like:

strcmp((const char *)glGetString(GL_VERSION),"1.2")

On such video drivers, glGetString() returned NULL and bam!

The official documentation:
http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getstring.html

said that glGetString() can indeed fails in some cases like if we call the function
between glBegin/glEnd.

By considerating the fact that glGetString() can potentially fail some times in some circumstances, I wondered if it would not be a great idea to code guard these kind of code so we never, ever
want to do a straight strcmp() on an unchecked char* pointer.

What do you think about?

Igor.

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