On 8/8/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
I was wondering if there are any collision detection libraries that have
been sucessfully used with OSG?
If I had a better understanding of OSG I could probably just take a lib
and make a wrapper/converter, but as it is, I don't know anything (like
how to access down to polygon level of nodes, which i'm not completely
sure if even possible).

I leave to others to commend on collision detection library
integation.  I can say lots of people have integrated the OSG with
physics engines of different sorts.

As for polygon access, sure its pretty easy, the OSG's own
IntersectVisitor is a good example, why not have a look the source for
to see how one can do.

Robert.
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