On 8/8/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
I was wondering if there are any collision detection libraries that have been sucessfully used with OSG? If I had a better understanding of OSG I could probably just take a lib and make a wrapper/converter, but as it is, I don't know anything (like how to access down to polygon level of nodes, which i'm not completely sure if even possible).
I leave to others to commend on collision detection library integation. I can say lots of people have integrated the OSG with physics engines of different sorts. As for polygon access, sure its pretty easy, the OSG's own IntersectVisitor is a good example, why not have a look the source for to see how one can do. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
