Hi Frans,

Have a look on the FAQ for using multiple graphics contexts.  You
basically need to manage the osg::Sate ContextID.  Please also search
the mailing list for this topic, alot has been said including recently
on this topic.

Robert

On 8/9/06, Frans Fürst <[EMAIL PROTECTED]> wrote:
Hi there,

in a class method I create a scene and in another method of the same class I
render the scene to an image (through a pbuffer adressed by an
osgUtil::SceneView) . Everything works well until I start a
osgProducer::Viewer showing the same scene. The Viewer will render the scene
correctly but in the pbuffer-image there will some objects be missing then.
The rest will be rendered correctly. Using a semaphor locking the scene
while rendering makes no difference.
Have I possibly messed with ref-pointers? Or what is the mistake I made most
likely?

thx,
Frans


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