Sorry for the delay in response!
In the oalpp solution file, I can only get the oalpp part to compile
(which osgal relies on). simpe won't compile (17 unresolved externals).
In osgAL, I can get all the examples to compile, but none function when
running.
osgald.exe launches a window, prints
OpenSceneGraph Audio Library (osgAL) demo
Veresion: 0.4
Press space to play a sound once...
Using OpenAL EAX2.0 extension
and then halts and I get a "Debug Assertion Failed!" Error... I imagine
this is a result of compiling in debug mode.
If I compile a Release version,
It prints the same stuff, and then also "Producer::VisualChooser: unable
to setup a valid visual with WGL extensions, switching to compatibility
mode"
and gives a error window that says "Producer: Internal Error Can't
assign Visual (PIXELFORMAT) to surface.
The Parameter is incorrect.
Perhaps the monster is in Producer? I've had lots of trouble with it in
the past.
Quite strange indeed.
Thanks for your help!
-Austin
Anders Backman wrote:
I have been using OpenAL for quite some years, it use to be pretty easy.
Now, I havent used 1.1, so I started looking into it yesterday.
It turns out that they have changed a few things...
For example the OpenAL1.1 installer doesnt place include files in /AL
subdirectory!
The standard ALUT library is gone from OpenAL and is now in frealut, which
has to be compiled separately.
Other than that, it is not much of a problem I guess.
I would like you to elaborate about Frankenstein?
Also, it would help to know what kind of runtime errors you get?
Does the simple.exe in openalpp/bin work ok?
Does the osgal.exe in osgal/bin work ok?
SDL wont give you spatial sound, right?
It wont give you hw accelerated sound either, right?
Does it give you Doppler effects?
I havent looked into it for a while... But I dont think so.
The only platform independent sw solution that doesnt come with a comercial
license is OpenAL.
For universitites there are other alternatives.
So what I would like to know, is if the Frankenstein resides in OpenAL++ or
OsgAL, or if it is an "external" monster ;-)
I have planned to migrate OpenAL++ into osgAL, making build a lot easier
when you have the right OpenAL installed.
I will try to build OpenAL1.1 and see if I can write a tutorial, or even
pack a zip file with the necessary stuff to make it easier to use.
Ill be back on work monday morning.
/Anders
________________________________________________________________
Anders Backman Email: [EMAIL PROTECTED]
HPC2N/VRlab Phone: +46 (0)90-786 9936
Umea university Cellular: +46 (0)70-392 64 67
S-901 87 UMEA SWEDEN Fax: +46 90-786 6126
http://www.cs.umu.se/~andersb
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of austincb
Sent: den 8 augusti 2006 18:37
To: osg users
Subject: Re: SV: [osg-users] osgAL setup
If you or somebody could tell me version #'s of all 3 components (AL,
AL++, osgAL) that are known to work together, it'd be a great
help. I've
gotten everything to compile but it's a complete
frankenstein, and has run-time errors.
Thanks much!
-Austin
Anders Backman wrote:
-----Ursprungligt meddelande-----
Från: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] För austincb
Skickat: den 7 augusti 2006 18:47
Till: osg users
Ämne: [osg-users] osgAL setup
Having a heck of a time trying to get osgAL to compile. Are there
specific versions of OpenAL and OpenAL++ I should be using? I
downloaded the latest versions of OpenAL, OpenAL++, and osgAL. It
also can't find 'oalppd.lib', and the file isn't located in any of
the folders.
>From the above information I can make out that you are
working under
windows. So its .Net 2003 or?
Sounds like something is wrong with the versions here.
Although, osgAL and OpenAL++ should work with eachother, so I guess
the problem is with the OpenAL version.
I havent downloaded OpenAL for a while now, so I have to verify how
well the current one works with OpenAL++.
osgAL is still a viable route for incorporating audio into modern
projects, right?
Yeah, sure.
Thanks for any assistance,
-Austin
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