Hi Raymond,

On 8/11/06, Raymond de Vries <[EMAIL PROTECTED]> wrote:
Is there a way to use 'normal' texture coordinates with range 0.0 - 1.0
for a TextureRectangle?

You could create a osg::TextMat and assign it to the same StateSet,
however, it'd need to know about the size of the image.

Perhaps we should have an option in osg::TextureRectangle to do an
internal setting of the texture matrix to compenstate for the daftness
of absolute tex coords of glTextextureRectangle.

Robert.
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