Hi Raymond, On 8/11/06, Raymond de Vries <[EMAIL PROTECTED]> wrote:
Is there a way to use 'normal' texture coordinates with range 0.0 - 1.0 for a TextureRectangle?
You could create a osg::TextMat and assign it to the same StateSet, however, it'd need to know about the size of the image. Perhaps we should have an option in osg::TextureRectangle to do an internal setting of the texture matrix to compenstate for the daftness of absolute tex coords of glTextextureRectangle. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
