For the target, Xcode by default targets 'current MacOS', in my case
this will be x86. I can send you an update targeted for '10.4.x
Universal'.
####.xcode, are the old-format project files, pre Xcode 2.0 I think.
I did not have the courage to look in the source of the projects, I'm
sure it's quite a bit of mess. If you need updates from within the
IDE, I'm more than happy to help.
At work I have to deal with cross-platform build issues, and what I
am slowly moving towards is using CMake to generate makefiles, VC
projects and Xcode projects. One complaint that tends to show up when
I'm discussing replacing the current makefile system we use for
building, is how to deal with those clients and developers who don't/
can't use CMake and want to use just make.
If somebody has a way of generating with CMake a set of CMake-
independent makefiles, I would be happy to help the OSG-CMake effort.
(sorry for the little rant, Friday's getting to me :)
--------------------------
Radu Mihai
[EMAIL PROTECTED]
On 11-Aug-06, at 4:28 PM, Robert Osfield wrote:
Hi Radu,
Thanks for the details. I've had a bash at merging your changes, a
couple of places where the original stuff needs preserving is in some
of the platform target settings. Clearly you have one of the new
intel boxes as all your settings just targetted the intel processor.
I was about to commit these changes to CVS, but then I did another
grep and found the
Xcode/OpenSceneGraph/OpenSceneGraph/OpenSceneGraph.xcode/
project.pbxproj
which has references to osgfbo and osgpbuffer.
Why two directories? OpenSceneGraph.xcode OpenSceneGraph.xcodeproj?
The more I look at the Xcode stuff the more grotesque I think it all
is. I have no major gripe with IDE's but on my god Apple totally
screwed the Xcode projects, I think a raw binary would be more
maintainable. I simply can't fathom why its so complicated and
convoluted.
I'll hang on for some more feedback on the Xcode projects.
Robert.
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