> There is nothing I can do to divine what the problem might be with the
> information I have so far.
 
I'm still not sure exactly what was causing the problem, but I've found a solution: if I temporarily reset my SceneView object back to it's initial state before loading additional models, then the newly added models appear properly regardless of
_usePerVertexNormals.
 
However, I've noticed that I get better frame-rates with _usePerVertexNormals = false.  So I'm going to keep an installation of osgconv with _usePerVertexNormals = true to convert all my models to OSG with nice normals, then render them in my application with _usePerVertexNormals = false.
 
Thanks for the help, Robert.
 


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