Hi Jer,

On 8/13/06, J Chapman <[EMAIL PROTECTED]> wrote:
I'm still not sure exactly what was causing the problem, but I've found a
solution: if I temporarily reset my SceneView object back to it's initial
state before loading additional models, then the newly added models appear
properly regardless of
_usePerVertexNormals.

However, I've noticed that I get better frame-rates with
_usePerVertexNormals = false.  So I'm going to keep an installation of
osgconv with _usePerVertexNormals = true to convert all my models to OSG
with nice normals, then render them in my application with
_usePerVertexNormals = false.

I think there is probably something up with your viewer code or OpenGL
driver.  You shouldn't need to reset anything when you load new
models.

Robert.
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