Hi Mike,

On 8/13/06, Mike Weiblen <[EMAIL PROTECTED]> wrote:
> Anyway, on COLLADA front, thanks for the pointer to the latest plugin.
> We really need to document this.

Yes, definitely.  And some nice packages on SF.

FWIW depending on how the OSG v1.1.1 release schedule aligns w/ other tasks, I
may try to include the plugin in the next win32 binary installer

That would be great, a first step towards tigher integration.

> Longer term, would Sony be happy to see it moved into the core OSG
> distribution?

Have to consider how that would work, given the additional dependency on the
DOM.  But that decision might best be left for the future primary maintainer ;-)

All plugins are all optional, something we can enable/disable so I
don't see the extra dependency as a big issue.  Hopefully a future
build system will make this easier on platforms like VS and Xcode.

The reasons why I'd like it integrated into the core are:

 1) Keeps the COLLADA plugin up to date with all OSG release.
 2) Promotes the COLLADA plugin as a standard means of data interchange
 3) Exposes the COLLADA plugin to many more testers and users
 4) All of the above accelerate the development of our COLLADA plugin and
     help put some momentum behind having a standard integerchange format.

Question that would need to explore are things like the licensing of
the dae14 plugin.  I see that the ReaderWriterDAE.cpp is under your
3DLabs copyright and under the OSGPL.  However, the  rest of the .h
and .cpp's have no  copyright assignment or license details.  Which
ever these end up being they'd need to be compatible with at least the
releasing as part of the core OSG.

Another aspect of integrating things into the core will be that I
could assuming responsibility of maintaining it, its not a big code
base.  However, supporting it as seperate project would be much more
of hasel than I'm willing to take on, so if its to stay seperate
you'll need to find another maintainer.

Robert.
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