I'm actually trying to get 1.0 building in x64, sorry, I forgot to specify which version. The problem is that I'm trying not to break any backward-compatibility with the 32-bit build of my software (which consequently uses the 32-bit build of OSG.) Is there any help you can provide me with that?
Thanks,
-Scott
Hi Scott,
I just submitted changes to the .dsp files to support building for x64 under VS 2005. If you get 1.1.1-rc1 and follow the instructions in the OpenSceneGraph/VisualStudio/MUST_READ_ME.txt file, you should be able to do both Win32 and x64 builds.
Let me know if you run into any problems.
-Mike
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Scott
Sent: Monday, August 14, 2006 4:44 PM
To: osg-users@openscenegraph.net
Subject: [osg-users] OSG 64-bit on Windows under VS2005
I am attempting to build OpenSceneGraph for x64 under VS2005, but when I attempt to compile the x64 platform configuration, I get:
fatal error LNK1112: module machine type 'X86' conflicts with target machine type 'x64'
For every project. Has anybody successfully built OSG for x64 Windows using VS2005?
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