Scott, I think you'll need to change the
Intermediate Directory setting for all the projects you plan to build, such
that it is unique for all four combinations of x64/Win32 and Debug/Release.
The reason you're getting the error is because the same directory is being
shared for both x64 and Win32 object files. Since you've already built
for Win32, the x64 compiler sees that the object files are newer than the
source and won't bother to compile the source files for x64. Then the x64
linker tries to link x86 object files and gives the error you encountered. Alternately you can cross your fingers and
do a clean on all the projects of interest, then do an x64 build on everything.
*In theory* that should work, but any
straggler x86 files will cause it to fail and it may be a pain to track down
the source of the problem. -Mike From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Scott Mike, On 8/14/06, Mike
Wittman <[EMAIL PROTECTED]>
wrote: Hi Scott, I just submitted changes to the .dsp files to support
building for x64 under VS 2005. If you get 1.1.1-rc1 and follow the
instructions in the OpenSceneGraph/VisualStudio/MUST_READ_ME.txt file, you
should be able to do both Win32 and x64 builds. Let me know if you run into any problems. -Mike From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]
On Behalf Of Scott I am
attempting to build OpenSceneGraph for x64 under VS2005, but when I attempt to
compile the x64 platform configuration, I get:
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