The code in the dtGUI namespace supports both 0.5.0 and 0.4.1. The
example code (testGUI, testInput, and testWin) are still on 0.4.1. That
being said, I believe our example data package is still on 0.4.1. I
updated the data files locally for testing with 0.5.0, but since they
have not released yet, we haven't distributed the changes in a release
data package. 0.5.0 does require some modification to the data.
-chris
Manuel A. Fernandez Montecelo wrote:
Thanks for the hint :)
I tried to get it to work (copying your implementation, but stripped down),
but I get almost the same result as with my implementation, though. I can
see one of the windows, which just shows a background image, and after
injecting the input (I hadn't that before) I can see the mouse pointer too;
and I can toggle the visible or invisible state of this one, so that part
seems to work. However, I can't see any other window.
Do you have it working with 0.5 too, or you're still with 0.4[.1]? Because in
that case it might be a problem with the new version, or most likely a
problem with my data files defining the GUI layout and so on (which were
working with 0.4.1, but maybe need additional changes apart from the
adaptations that I had to make to load them).
Greetings.
On Monday 14 August 2006 23:12, Chris Osborn wrote:
Hello all,
This isn't a solution, but just for cross-reference Delta3D has a custom
osg::Drawable that we use to intergrate CEGUI. Perhaps the
implementation can help since we do not see this problem in any of our
apps. The code can be found in our source tree at:
delta3d/inc/dtGUI/ceuidrawable.h
delta3d/src/dtGUI/ceuidrawable.cpp
-chris
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/