Hi, I was posting it mainly so people can get clues about what's needed to make the events work with CEGUI -- like mouse coordinate translations, keycode translations, or "timepulse" (needed by CEGUI so it can auto-repeat characters and set the speed for spinner buttons, and so forth).
I took as examples for the implementation Delta3D and osgHUD, maybe your previous implementation too... and certainly I'm by no means an OSG expert, so don't take the rest too seriously ;) Regards. On Tuesday 05 September 2006 19:19, Robert Osfield wrote: > Hi Manuel, > > Thanks for the references to your CEGUI drawable. I am was suprised to see > MatrixTransform and Projection node embedded in it. Is it that CEGUI > doesn't actually set the projection and modeview matrices itself? > > Design wise I think you should be able to use a local event callback than > needing to directly wire it to the viewer. > > Robert. -- Manuel A. Fernandez Montecelo <[EMAIL PROTECTED]> _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
