Hi,

I was posting it mainly so people can get clues about what's needed to make 
the events work with CEGUI -- like mouse coordinate translations, keycode 
translations, or "timepulse" (needed by CEGUI so it can auto-repeat 
characters and set the speed for spinner buttons, and so forth).

I took as examples for the implementation Delta3D and osgHUD, maybe your 
previous implementation too... and certainly I'm by no means an OSG expert, 
so don't take the rest too seriously ;)


Regards.


On Tuesday 05 September 2006 19:19, Robert Osfield wrote:
> Hi Manuel,
>
> Thanks for the references to your CEGUI drawable.  I am was suprised to see
> MatrixTransform and Projection node embedded in it.  Is it that CEGUI
> doesn't actually set the projection and modeview matrices itself?
>
> Design wise I think you should be able to use a local event callback than
> needing to directly wire it to the viewer.
>
> Robert.

-- 
Manuel A. Fernandez Montecelo <[EMAIL PROTECTED]>
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