Hi Jan,
> -----Original Message-----
> From: Jan Ciger
> Sent: Sunday, August 20, 2006 1:29 AM
>
> Ben Discoe wrote:
> > I am very curious, can you get the simple texture test model i
> > created, to export correctly?
>
> I have put the files here:
> http://www.aaue.dk/~janoc/files/correct.zip
It is very surprising, you did something with the .blend file to make the
textures appear correctly in the Blender 3D View. I would love to know how
you did that! .blend files are not text, so we can't diff your .blend and
mine. You'd have to tell us the button(s) you pushed in Blender.
Unfortunately, as far as the .osg file is concerned, the output is still
broken. Right there in the .osg file you made and uploaded, although the
signs have the correct texture (great!), you can see that both "Pole" object
have the "stop" texture:
name "Pole2"
Geode {
StateSet {
textureUnit 0 {
Texture2D {
file "stop128.png"
When you render them in OSG, the poles do not even appear.
> I have used the version 2.37 of the osgexport script
I tried exporting your .blend file with 2.41 of the osgexport script, and
got the same broken output you did. So apparently this is not the fault of
a recent change to osgexport.
Thanks,
Ben
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