Hello there.

I have a question on the memory usage of OSG regarding the objects that are
beeing created and rendered.
We have just recently ported an application from an older 3D platform to
OSG. Now we run the same models on old and new versions of our
applications, but the memory usage is quite a bit higher on OSG than the
other platform.

What is also strange, is that we read and initialize the model and insert
it into the apropriate scenegraph nodes. A model that took about 100 MB,
all of a sudden jumped to over 200MB of mem usage just after the following
three commands were run:

SceneView::Update()
SceneView::Cull()
SceneView::Draw()

What is the "magic" that happens in these functions to increse the mem
usage?


Regards, Werner Lindgård.


_______________________________________________
Werner Lindgård, Programmerer
Telephone   +47 67 81 70 00
Direct line     +47 67 81 70 68
[EMAIL PROTECTED]

ViaNova Systems AS
Leif Tronstads Plass 4, P.O.Box 434
N-1302 Sandvika, Norway
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http://www.vianova.no
http://www.novapoint.com

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