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If I know that an osg::Node* that is a
loaded object (*.osg) is valid, how can I cast that pointer to a osg::Geometry*
safely? From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Don Burns Look at
osg::Geometry. All the API functions for getting this information start
there. On 8/18/06, Jeff
Kershner <[EMAIL PROTECTED]>
wrote: I
can't find how to get the vertex buffer, triangle data, stride, normals, etc…
from an osgNode. I need to be able to do this so I can pass this
information to OSD or my own physics engine. How
can I do this? /jk
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