-don
If I know that an osg::Node* that is a loaded object (*.osg) is valid, how can I cast that pointer to a osg::Geometry* safely?
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Don Burns
Sent: Friday, August 18, 2006 4:25 PM
To: osg users
Subject: Re: [osg-users] Getting raw vertex data
Look at osg::Geometry. All the API functions for getting this information start there.
-donOn 8/18/06, Jeff Kershner <[EMAIL PROTECTED]> wrote:
I can't find how to get the vertex buffer, triangle data, stride, normals, etc… from an osgNode. I need to be able to do this so I can pass this information to OSD or my own physics engine.
How can I do this?
/jk
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