Hi Mike,

With the new osgGA code in 1.1 onwards you should be targeting
osgGA::EventQueue for adapting windowing events rather building you
own events.  The osgkeyboardmouse example contains an example of this
usage.

Robert.


On 8/21/06, Mike Jackson <[EMAIL PROTECTED]> wrorte:
Yep, we are using a custom implementation of osgGA::GUIEventAdapter
and were over-riding the get* methods. Once we #def'ed those out,
things are back to working again.

Thanks
Mike Jackson

On Aug 21, 2006, at 3:08 AM, J.P. Delport wrote:

> Hi Mike,
>
> if you are using custom manipulators or event handlers, take a look at
> the changes in osgGA.
>
> GUIEventAdapter is now a concrete class, where one could previously
> derive from osgGA::GUIEventAdapter and override methods for e.g.
> getX(),
> one now has to explicitly call e.g. setX().
>
> rgds
> jp
>
> Mike Jackson wrote:
>> Hello All:
>>   With the impending release of OSG 1.1.1 I have been trying to
>> update
>> our code to work with the latest release. Currently we link
>> against OSG
>> 1.0 and everything in the application is just fine. When I link
>> against
>> the CVS version (from aug 12) I lose my mouse interaction.
>> Our .ive file
>> is loaded and displayed just fine, but when you try to mouse drag to
>> manipulate the scene nothing happens. It looks like something is
>> getting
>> through as the LODs are kicking in just fine but the model just
>> does not
>> move.
>>   I am still kinda new to OSG so I am not really sure what the
>> differences are between the 1.0 and 1.1.1. releases that might
>> cause this.
>>   Could someone possibly give me a hint where I might start looking?
>>
>> We run the FoxToolkit as our GUI on top of OSG. Producer is not
>> involved
>> at all.
>>
>> Thanks for any help.
>> --------
>> Mike Jackson
>> imikejackson <at> gmail <dot> com
>>
>>
>>
>> _______________________________________________
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>> http://openscenegraph.net/mailman/listinfo/osg-users
>> http://www.openscenegraph.org/
>>
>
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--------
Mike Jackson
imikejackson <at> gmail <dot> com



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