-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Ben Discoe wrote: > Hi Jan, > > OK. Rather than try to convince you of the value of ambient light, i'll > conclude that there are folks who just really don't like ambient, and make > it trivial for you to turn it off in the exporter UI. In fact, i've made > the default false, so unless you specifically want ambient, you won't get > it.
Good. BTW, my point wasn't against use of ambient light as such - it has its uses. However, I hate when the software is trying to be too smart and does something I didn't ask for. This causes hard-to-find problems and bugs. > The UI now lets you set ambient component to 0, or even omit it entirely if > you like. I think that ambient should be set to 0 by default, unless specified otherwise. This is what OpenGL defaults to as well. > I did not say they have to, it's just one common traditional way of using > the OpenGL lighting model, which happens to have a physical analogy to the > real world, mapped to the limitations of a computer monitor. There is no > right and wrong way in such a general field as computer graphics, and > definitely no point in discussing whether anyone's approach is 'better'. OK, I see. Regards, Jan - -- Jan Ciger GPG public key: http://www.keyserver.net/ -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.5 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFE636cn11XseNj94gRAn8YAJ9kbLzkRbTqG6ZoFKIgfoGdBAaJ4ACeP7xm dSSJUpmtuXIMfqGVqCzrkV0= =pKBY -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
