Zach Deedler wrote:
Hi Chris,
I can look at the OpenFlight database, but we did not make it so I'm not
sure off the top of my head. Can you define heavy? A lot of vertices? A
lot of textures? A lot of objects, polygons, groups? Can it really take 5
seconds to compile a display list?
Excessive amount of polygons/vertices yes, but big textures are usually even
worse.
Zach
--
Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at logrus
"I set the wheels in motion, turn up all the machines, activate the programs,
and run behind the scenes. I set the clouds in motion, turn up light and
sound,
activate the window, and watch the world go 'round." -Prime Mover, Rush.
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