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I want to be able to load a model from disk (probably
OpenFlight .flt format), extract one of the textures, modify the values and
store them in floating point format. I then want to put this floating point
texture back into the node, and render. How do I go about extracting the texture, the pixel values
from the texture and replacing it with a floating point texture? Thanks, James The information contained in this E-Mail and any
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