Hi,

did you try setting the SphereSegment center to 0,0,0 and instead moving
(and orientation) the sphereXtransform to the position of the intersection?

/ulrich

Allen wrote:
>    osg::PositionAttitudeTransform   *sphereXform = new
> osg::PositionAttitudeTransform();
>    root->addChild(sphereXform);
> 
>    v3 = osgViewer_ComputeTerrainIntersection( loadedModel, -2175161,
> -4898049);
>    osg::ref_ptr<osgSim::SphereSegment>         sphere = new
> osgSim::SphereSegment(
>                        osg::Vec3(-2174905, -4899561,
> 3445526),                           // center
>                        500.f,                        // radius
>                        osg::Vec3( 0 , 0, 0 ),
>                        osg::DegreesToRadians(360.0f),// azRange
>                        osg::DegreesToRadians(35.0f),// elevRange
>                        40);                          // density
>      //sphereXform->setAttitude( orientation  );

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