Hi All,

based on osgParametric-example i try to get a vertexshader to update a Uniform from a sum of perVertex-operations. I tried to read the result back into the application. While there is no problem to "feed" the VertexShader with updated values from a UniformCallback, i can't update a uniform inside a shader and use the value per frame in the osg-application.

Is it possible to assign/increment a Uniform-value inside of a vertex-shader and read the result per frame in the osg-application? Maybe there are some examples showing how to solve this ?

Thanks for infos.

Markus


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