Ok, so I followed the instructions you pointed me at and after installing a bunch of support libraries from the gnuwin32 project, pretty much the whole bloody works compiled. I only had trouble with the freetype and tiff plugins so I commented those out for the moment. I'm sure if I actually spent some time tryihg to find the correct libs and headers, these too would compile.
Thanks for the help, now I can start writing some code to try and display my 200k polygon Tiger-2 model in my application. Once again thanks for the help. Mike ------- Original Message ------- >From : Robert Osfield[mailto:[EMAIL PROTECTED] Sent : 8/24/2006 8:50:05 AM To : [email protected] Cc : Subject : RE: Re: [osg-users] MinGW hosted on Windows The best we have is: http://www.openscenegraph.org/osgwiki/pmwiki.php/PlatformSpecifics/Mingw It might not be too up to date, and it'd seem that Mingw goals posts keep moving as they do with Cyginw. I just use Linux so I can't make any more direct suggestions. Robert. On 8/24/06, Mike Lynch <[EMAIL PROTECTED]> wrote: > > Can someone point me at a howto for Compiling all of the OSG, > OpenThreads, and Producer stuff using MinGW hosted on Windows > and *doesnt* involve using Dev-C++? I'm an old school linux geek > who's very comfortable with the GNU tool chain and command line. > GUI's just get in my way. Anyway, thanks in advance for any help > anyone can offer. > > Mike Lynch > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
