Ok, so I followed the instructions you pointed me at and
after installing a bunch of support libraries from the gnuwin32
project, pretty much the whole bloody works compiled.  I only
had trouble with the freetype and tiff plugins so I commented those
out for the moment.  I'm sure if I actually spent some time tryihg
to find the correct libs and headers, these too would compile.

Thanks for the help, now I can start writing some code to try and
display my 200k polygon Tiger-2 model in my application.  Once again
thanks for the help.

Mike



------- Original Message -------
>From    : Robert Osfield[mailto:[EMAIL PROTECTED]
Sent    : 8/24/2006 8:50:05 AM
To      : [email protected]
Cc      : 
Subject : RE: Re: [osg-users] MinGW hosted on Windows

 The best we have is:

   http://www.openscenegraph.org/osgwiki/pmwiki.php/PlatformSpecifics/Mingw 

It might not be too up to date, and it'd seem that Mingw goals posts keep
moving as they do with Cyginw.  I just use Linux so I can't make any more
direct suggestions.

Robert.

On 8/24/06, Mike Lynch <[EMAIL PROTECTED]> wrote:
>
> Can someone point me at a howto for Compiling all of the OSG,
> OpenThreads, and Producer stuff using MinGW hosted on Windows
> and *doesnt* involve using Dev-C++?  I'm an old school linux geek
> who's very comfortable with the GNU tool chain and command line.
> GUI's just get in my way.  Anyway, thanks in advance for any help
> anyone can offer.
>
> Mike Lynch
>
> _______________________________________________
> osg-users mailing list
> [email protected]
>  http://openscenegraph.net/mailman/listinfo/osg-users 
>  http://www.openscenegraph.org/ 
>


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