How to use function glTexSubImage2D (without full replacement of a texture)?
osg:: Texture2D* texture = dynamic_cast <osg:: Texture2D *> (geode.getDrawable (i)-> getStateSet ()-> getTextureAttribute (0, osg:: StateAttribute:: TEXTURE)); if (texture) texture-> setImage (image); _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
