Hi Robert, On 8/26/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
No clues the cause, but I can reproduce the problem here. My guess is that some state is no being set by the text in the HUD, and being inherited from the state in the scene.
I didn't notice this problem in version 1.1. Were there any changes made to osgText or RenderStage since then? I commented out the code in osgcubemap that applies the TexEnvCombine attribute to the stateset and the text appears fine. Do you think this attribute is somehow being inherited by the text? In my application the text objects are in a completely separate subgraph, so shouldn't they not be affected by this attribute? -Farshid _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
