Hi Robert,

On 8/26/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
No clues the cause, but I can reproduce the problem here.  My guess is that
some state is no being set by the text in the HUD, and being inherited from
the state in the scene.

I didn't notice this problem in version 1.1. Were there any changes
made to osgText or RenderStage since then? I commented out the code in
osgcubemap that applies the TexEnvCombine attribute to the stateset
and the text appears fine. Do you think this attribute is somehow
being inherited by the text? In my application the text objects are in
a completely separate subgraph, so shouldn't they not be affected by
this attribute?

-Farshid
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