Is there an easy way to get a list of the existing OpenGL context IDs that
are in use? I am trying to dynamically change an osg::Texture2D object in
the update phase with osg::Texture2D::getModifiedCount() which requires a context ID as its function parameter, and I intend to just call the function
with all valid context IDs.

--
    ____   __     Eric Sokolowsky  (GST)    NASA Goddard Space Flight Center
   / __/__/_/__  Visualization Programmer    Scientific Visualization Studio
  / __/ _/ / _/ 301.286.3751                  Mailstop 610.3 Bldg 28 Rm E102
 /___/_//_/__/ [EMAIL PROTECTED]   Greenbelt, MD 20771
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