Is there an easy way to get a list of the existing OpenGL context IDs that
are in use? I am trying to dynamically change an osg::Texture2D object in
the update phase with osg::Texture2D::getModifiedCount() which requires a
context ID as its function parameter, and I intend to just call the function
with all valid context IDs.
--
____ __ Eric Sokolowsky (GST) NASA Goddard Space Flight Center
/ __/__/_/__ Visualization Programmer Scientific Visualization Studio
/ __/ _/ / _/ 301.286.3751 Mailstop 610.3 Bldg 28 Rm E102
/___/_//_/__/ [EMAIL PROTECTED] Greenbelt, MD 20771
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