On Wed, 2006-08-30 at 04:58 +0200, Mario Valle wrote: > Paul Martz wrote: > > I've used Cygwin in the past for a few projects, and am now trying to use it > > to build current OSG/OT/P CVS source. > > > > OT and P build fine. When I go to build OSG, it fails to find the Producer > > include files while building osgProducer. I found that I have to explicitly > > export PRODUCER_INC_DIR and PRODUCER_LIB_DIR in order for the OSG build to > > find the Producer header and include files. Is this to be expected? (The > > Producer 'make install' puts things in /usr/local/Producer/include and > > /usr/local/Producer/lib.) > > > > Once that issue was resolved, core OSG and some of the plugins built. > > However, the build failed in the ESRIShape plugin, failing to compile > > ESRIShape.cpp at line 38 because ::read was not defined. > > > > Any help would be appreciated. > > -Paul > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://openscenegraph.net/mailman/listinfo/osg-users > > http://www.openscenegraph.org/ > > > Here are some sparse notes on building OSG under Cygwin. It builds, but > fail at runtime and I do not understand why. Also the OT example > WorkCrew has problems at runtime. > I've had similar issues with cygwin/OSG. It builds, but I can't get the programs to actually run. I've had better luck with building under mingw - the OSG demo programs all run about as fast as the win32 binaries, though I haven't run a detailed set of benchmarks to test them. Admittedly the mingw environment isn't as 'unixy' as cygwin, but it seems to be a good compromise.
> For your question, see point 5. > Hope you have more luck than me with Cygwn build. > Ciao! > mario > -- "A government that is big enough to give you all you want is big enough to take it all away." -- Barry Goldwater +---------------+ | Don Tidrow | | Vis-Sim geek | +---------------+
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