On Wed, 2006-08-30 at 04:58 +0200, Mario Valle wrote:
> Paul Martz wrote:
> > I've used Cygwin in the past for a few projects, and am now trying to use it
> > to build current OSG/OT/P CVS source.
> >
> > OT and P build fine. When I go to build OSG, it fails to find the Producer
> > include files while building osgProducer. I found that I have to explicitly
> > export PRODUCER_INC_DIR and PRODUCER_LIB_DIR in order for the OSG build to
> > find the Producer header and include files. Is this to be expected? (The
> > Producer 'make install' puts things in /usr/local/Producer/include and
> > /usr/local/Producer/lib.)
> >
> > Once that issue was resolved, core OSG and some of the plugins built.
> > However, the build failed in the ESRIShape plugin, failing to compile
> > ESRIShape.cpp at line 38 because ::read was not defined.
> >
> > Any help would be appreciated.
> >    -Paul
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://openscenegraph.net/mailman/listinfo/osg-users
> > http://www.openscenegraph.org/
> >   
> Here are some sparse notes on building OSG under Cygwin. It builds, but 
> fail at runtime and I do not understand why. Also the OT example 
> WorkCrew has problems at runtime.
> 
I've had similar issues with cygwin/OSG.  It builds, but I can't get the
programs to actually run.  I've had better luck with building under
mingw - the OSG demo programs all run about as fast as the win32
binaries, though I haven't run a detailed set of benchmarks to test
them.  Admittedly the mingw environment isn't as 'unixy' as cygwin, but
it seems to be a good compromise.

> For your question, see point 5.
> Hope you have more luck than me with Cygwn build.
> Ciao!
>                 mario
> 


-- 
"A government that is big enough to give you all you want
is big enough to take it all away." -- Barry Goldwater

+---------------+
|  Don Tidrow   |
|  Vis-Sim geek |
+---------------+

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