Hi Robert,

Sorry for slow reply. I will try to answer some of your questions.

As Gian suggested on his reply to my post, calling init() on osgUtil::SceneView 
instance before loading any models corrects the problem.

> Is this problem hardware/OS/OpenGL driver specific?

I have tested osgglutkeyboardmouse (using cow.osg) model on two different 
platforms, both running Windows XP, one of the using NVIDIA and other one 
3DLabs videocard. 

NVIDIA does not work, 3DLabs works fine. 

> Does debug vs release builds make any difference?

Using debug or release builds does not make any difference. The problem exists 
with both of them. 

> Any chance of someone creating a minimal application that reproduces this
> problems so that others can test with it?

As Gian mentioned on other post, osgglutkeyboardmouse is a fine example to test 
with. Funny thing was, I downloaded and installed gDEBugger and ran the 
application through it and it worked fine. Run the application from the command 
line though and no model. 

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