Hi,
When I have tried to tesselate the following  geode, it is adding an
extra point to my polygon. Is it the normal case to add an extra point
on the geometry? IS there any way to prevent this behaviour.

Do you think that using triangulator functor  instead of tessalation
utility will overcome this problem ?

What I want to do is to generate a closed 3D mesh from the attached polygon.

BR


Geode {
DataVariance DYNAMIC
nodeMask 0xffffffff
cullingActive TRUE
StateSet {
  DataVariance STATIC
  rendering_hint DEFAULT_BIN
  renderBinMode INHERIT
  PolygonMode {
    DataVariance STATIC
    mode FRONT_AND_BACK LINE
  }
}
num_drawables 1
Geometry {
  DataVariance DYNAMIC
  useDisplayList TRUE
  useVertexBufferObjects FALSE
  PrimitiveSets 1
  {
    DrawArrays POLYGON 0 28
  }
  VertexArray Vec3Array 28
  {
    -3.40424 -13.694 131.988
    -3.45941 -12.5279 133.161
    -5.1843 -12.9074 133.314
    -6.92619 -12.7046 133.215
    -8.71913 -12.2387 133.121
    -10.5531 -11.4468 133.077
    -12.2987 -10.3898 133.019
    -13.4504 -8.6651 132.622
    -13.5223 -9.22756 131.442
    -13.5977 -9.72092 130.135
    -13.4328 -7.1696 129.705
    -13.417 -7.50358 128.123
    -13.2896 -7.58851 126.237
    -13.0277 -7.43426 124.21
    -13.0323 -9.88086 124.244
    -12.5889 -9.35828 122.102
    -11.8668 -11.4789 122.158
    -10.8178 -13.4315 122.15
    -9.15105 -14.8603 122.027
    -7.16556 -15.3969 122.266
    -5.21913 -15.2345 122.565
    -3.37939 -14.7738 122.533
    -3.13631 -15.557 124.576
    -1.73513 -14.8325 124.726
    -1.6576 -14.7501 126.855
    -1.64007 -14.4999 128.885
    -1.65543 -13.8329 130.354
    -1.81919 -13.1241 131.701
  }
  NormalBinding OVERALL
  NormalArray Vec3Array 1
  {
    0 -1 0
  }
}
}
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