I just realized that some mail server quarantine .zip files so I've also placed it at http://www.andesengineering.com/misc/texturehandles.zip

-don

On 8/30/06, Don Burns <[EMAIL PROTECTED]> wrote:
In attempting to do so, I realize that my first test, indeed produced two distinct texture handles when glBindTexure was called... _HOWEVER_, one of them was a call to glBindTexture(0), which is a special case, not a first-of-two texture handle.  So, I retract my findings.  I believe OSG is doing the right thing.

-don

PS. For kicks, instead of using the entire OpenGLDebug library, you can unzip the attached and do the following session to see the results I did:

$ unzip texturehandles.zip
$ cd OSGTextureHandles/
$ make         #assuming you have DWmake and DWMAKE env variable
$ setenv LD_PRELOAD `pwd`/lib/Linux32/glBindTexture.so
$ osgviewer -c t.cfg shinycow.osg


On 8/30/06, Robert Osfield < [EMAIL PROTECTED]> wrote:
Could you guys provide an modified OSG example that reproduces the lack of sharing problem that you have seen, osgwindow doesn't have the problem, and I have no specific clue as to what modified and where to try and enable sharing.

Robert.

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