Zach Deedler wrote:
Chris,
I've found dxt5 compresses the most without any noticeable artifacts.  I
assume it performs better compressed, but I'm not sure. myfile.ive = 117MB loadtime=2.8
myfile-dxt5.ive = 26MB  loadtime=0.4

What I'm interested in is this -- my constraints do not allow me to precompress the textures with DXT compression -- they'll be coming in from a wavelet compressed source. So, I'm wondering if compressing on the fly to DXTn and then uploading to the card is slower or faster than using uncompressed textures, and by how much.

  Robert's test should allow me to document this.

Zach

--
Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at logrus
 "I set the wheels in motion, turn up all the machines, activate the programs,
  and run behind the scenes. I set the clouds in motion, turn up light and 
sound,
  activate the window, and watch the world go 'round." -Prime Mover, Rush.
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