Its a an odd problem, and as such I don't have any ideas what might be up. The code controlling the state imheritance is all just pure C++ so shouldn't be too platform sensitive. I'd also be suprised if this was a OpenGL driver bug. Best guess would be some kind of unitialized variable, but I don't really have much to base this on other than I don't have any better ideas.
Robert.
On 9/1/06, Jason Beverage <[EMAIL PROTECTED]> wrote:
Hi Robert,
I tested this at home on my SUSE 10.0 box with latest CVS and all is good. Do you think this could potentially be a windows only thing or a product of my graphics drivers?
I've attached a screenshot of osgprerender running. This is the result after I hit 'w' 3 times.
Thanks,
Jason
-----Original Message-----
From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED]] On Behalf Of Jason Beverage
Sent: Thursday, August 31, 2006 2:43 P
To: osg users
Subject: [osg-users] Possible CameraNode bug
Robert,
I just downloaded the latest CVS and built it to do some testing and
I've noticed that CameraNode doesn't seem to always respect state
changes. For example, doing osgprerender cow.osg works fine at first,
then if I hit 'w' to cycle through filled, wireframe and points, going
back to filled mode will render the cow in wireframe when I'm pretty
sure it would render it filled previously.
You can also do osganimate --overlay and the steps to reproduce I
mentioned for osgprerender also works. The same thing happens for
lighting in both examples. Turning lighting off using 'l' works as
expected, but turning lighting on again using 'l' is ignored by the
CameraNode.
Just giving a heads up,
Jason
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