Those examples work fine on the latest CVS version with my computer. Here's my specs:
Windows XP Visual Studio 2003 GeForce 6800 -Farshid On 9/1/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
Hi Jason, Its a an odd problem, and as such I don't have any ideas what might be up. The code controlling the state imheritance is all just pure C++ so shouldn't be too platform sensitive. I'd also be suprised if this was a OpenGL driver bug. Best guess would be some kind of unitialized variable, but I don't really have much to base this on other than I don't have any better ideas. Robert. On 9/1/06, Jason Beverage <[EMAIL PROTECTED]> wrote: > Hi Robert, > > I tested this at home on my SUSE 10.0 box with latest CVS and all is good. Do you think this could potentially be a windows only thing or a product of my graphics drivers? > > I've attached a screenshot of osgprerender running. This is the result after I hit 'w' 3 times. > > Thanks, > > Jason > > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Jason Beverage > Sent: Thursday, August 31, 2006 2:43 P > To: osg users > Subject: [osg-users] Possible CameraNode bug > > Robert, > > I just downloaded the latest CVS and built it to do some testing and > I've noticed that CameraNode doesn't seem to always respect state > changes. For example, doing osgprerender cow.osg works fine at first, > then if I hit 'w' to cycle through filled, wireframe and points, going > back to filled mode will render the cow in wireframe when I'm pretty > sure it would render it filled previously. > > You can also do osganimate --overlay and the steps to reproduce I > mentioned for osgprerender also works. The same thing happens for > lighting in both examples. Turning lighting off using 'l' works as > expected, but turning lighting on again using 'l' is ignored by the > CameraNode. > > Just giving a heads up, > > Jason > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > > > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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