>> The piece you are probably missing is that the VertexArray and the Geometry >> are two separate objects >> The Geometry has a ref_ptr to the VertexArray. When the Geometry is deleted, >> the ref_ptr to the VertexArray >> will decrement the reference of the VertexArray. >> -don
Don, Thanks for the reply... yes, I know they are two separate (but related) objects. >> When the Geometry is deleted, the ref_ptr to the VertexArray >> will decrement the reference of the VertexArray. And in the case I'm thinking about, the VertexArray will still remain because I took out a SEPARATE ref_ptr to it. Everything else about the Geometry can be deleted, but the VertexArray will still remain. Are there any ramifications? Or just a VertexArray that remains until its ref count gets to zero? I am walking through the myriad related function (dtors) and I just figured that someone knew if a dangling VertexArray was just that - or if it affected anything else. - Bill _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
