The question is: When the object is removed, will ONLY the still-referenced VertexArray be left in memory (due to the reference to it)?
Or will the fact that the Geometry has a still-referenced VertexArray cause that Geometry or Geode (...or...?) to ALSO be left in memory because it couldn't be fully removed?
I would say only a VertexArray remains, since the destructor of Geometry calls destructors of all its members. So if its member is a ref_ptr, the ref_ptr destructor will decrement the refcount of the object it points to (which will destroy that object depending on whether refcount now equals 0, but it should not stop in any way the destructor of the Geometry). More precisely, all ref_ptr members (and any other members) of Geometry are destroyed when Geometry destructor is called, but the osg::Referenced objects enclosed by ref_ptr members will live or die depending on whether their refcount reached zero at destruction of Geometry's ref_ptr members. Hopefully, others will correct me if I am wrong. Sinisa _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
