I have an example snippet that reads a jpeg image from a file and uses it as a texture:

osg::Image* klnFace  = osgDB::readImageFile("image2.jpg");            
                        
KLN89FaceTexture->setImage(klnFace);

How can I use an existing memory image of a jpeg (i.e., not have to access the hardrive) to accomplish the same task?

i.e., something like:

osg::Image* klnFace  = osgDB::readImageMemory(buffer);
        
KLN89FaceTexture->setImage(klnFace);

Mike Greene

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