Hi,

There is any specific support for crowd animation in the OSG, as its a general purpose library.  However, it does support various basic elements that you might find useful in implementing a custom technique such as RTT (FBO,Pbuffer and frame buffer), multi-texturing, GLSL shaders.

As for the actual aglorithms you are best heading to academic texts on the topic.  Others in the OSG community might be able to help out with links and suggestions to.

Robert.

On 9/4/06, OsCaR E. LuNa <[EMAIL PROTECTED]> wrote:
hi everybody, greetings from colombia, im new using OSG and i´m working on
crowd animation, so im needing info about this... what have been done about
this topic in OSG, and what does OSG offer to support it, dont know if it´s
instance rendering or anything.. i was searching at the OSG documentation
pages, but i don`t think i have found anything... so if somebody could help
me by giving me some light, i´d really appreciate it! well, another hi! and
thank you all for your attention :)

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