Ok....

I am working on Linux, parallel rendering application, No preferred windowing system (... can I not use one...There will be no user interaction.) will be running full screen....
Ed

Robert Osfield wrote:
Hi Ed,

Ahh there are many ways to skin a cat... and forgot SceneView too :-)

Could you explain what type of application are you developing? Do you have a preferred Windowing API that you plan to use? This all effects which route you should take.

Robert.

On 9/8/06, *Ed* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:

    I have noticed that some of the examples use osgProducer::Viewer, some
    use osg::CameraNode, some use osgProducer::OsgCameraGroup.    Are
    there
    others?  How do each of these differ?  When should I use which one
    etc?

    Ed



    _______________________________________________
    osg-users mailing list
    [email protected] <mailto:[email protected]>
    http://openscenegraph.net/mailman/listinfo/osg-users
    http://www.openscenegraph.org/


------------------------------------------------------------------------

_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to