Ok....
I am working on Linux, parallel rendering application, No preferred
windowing system (... can I not use one...There will be no user
interaction.) will be running full screen....
Ed
Robert Osfield wrote:
Hi Ed,
Ahh there are many ways to skin a cat... and forgot SceneView too :-)
Could you explain what type of application are you developing? Do you
have a preferred Windowing API that you plan to use? This all
effects which route you should take.
Robert.
On 9/8/06, *Ed* <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>> wrote:
I have noticed that some of the examples use osgProducer::Viewer, some
use osg::CameraNode, some use osgProducer::OsgCameraGroup. Are
there
others? How do each of these differ? When should I use which one
etc?
Ed
_______________________________________________
osg-users mailing list
[email protected] <mailto:[email protected]>
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/
------------------------------------------------------------------------
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/