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Robert Osfield wrote:
>
> Its likely only Producer really tries to set up frame control properly, the
> games might not even know about such things. Dropping a frame on a
> games is
> much less critical than it is on a simulator.
Of course, I didn't mean to say that Producer is buggy :)
> As for putting in a fix into Producer because NVidia don't have a
> reasonable
> update rate of the drivers is really pushing the problem onto the wrong set
> of people, just because we a more friendly and approachable. Push
> NVidia on
> it, there drivers are generally very good, but still not good enough - you
> arn't able to use their SLI hardware you bought because their drivers arn't
> good enough yet.
I will do what I can, however I have outlined my arguments to you. If I
am the only one using OSG on a SLI machine, I have no problem disabling
the offending call manually, but it is not a pleasant job to do each time.
> Well you always have the source code, so you you have hack together a local
> workaround.
I would rather prefer to have an officially sanctioned fix/workaround
than the hack I have put in at the moment - I am not 100% sure what else
I broke apart from vsync. But well, I can live with it for the moment -
it is just on my development machine, the production machine does not
have SLI.
> I'm not sure what you are after. The build system is pretty flexbile,
> perhaps Don can point in the right directly on his return.
What I mean is that "make install" always installs optimized ("release"
in VC++ terminology) libraries somewhere. I would like it (or some other
makefile target) to be able to install also the debug versions - for the
moment I didn't find anything in the build system able to do so and I
had to copy the debug versions of the libs over manually. Not a big
deal, just an annoyance - especially if you forget and do "make install"
right after spending 30min compiling whole OSG - it will start compiling
and installing the optimized version instead of the just finished debug
one :(
Regards,
Jan
- --
Jan Ciger
GPG public key: http://www.keyserver.net/
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