Hi Julia,

The texture altas builder can only merge textures that don't repeat, and are of the same pixel and data type.  If you write out to .ive the texture atlas imagery will be written out, and if you write out to .osg you should be able to notice the texture atlas by image file name.  The .osg export doens't export imagery though, so this would have to be done via a seperate traversal through the scene.

Robert.

On 9/14/06, Julian Ortiz <[EMAIL PROTECTED]> wrote:
Hi,
I trying the texture atlas optimization by adding the flag to optimizer, then I load my model with a lot of different textures and capture the frame with glIntercept to see which textures are loaded. The result is the same as I don't apply the flag and no texture seems to be composed. Anyone knows how texture atlas to see if my model need something special.

Thanks.
Julián.


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