Hi, yeah, I've seen absurd VS disk consumption, esp building debug versions. The worst offenders seem to be .pch (precompiled headers?) and .sbr (what are these?) Sometimes I run out of disk in the middle of a build; by cleaning those two, I can gain 3-4 gigs easily.
Cheers -- mew Andrew Lowe wrote: > Hi all, > Just had my hard disk fill up. With no idea as to how that > happened I did a bit of investigation and discovered that in the past > I've built everything under the OSG V1.0 release. Had a look in the > Visual Studio directory and there was the culprit - 8.84 GIGABYTES - and > all temp files, obj, pchi, etc etc. Freaks me out when I can remember > the early Borland Turbo compilers coming on 6 - 8 low density floppy > disks!!!!!! > > Well, back to cleaning up the hard disk and reminiscing about > the good old days.. > > Andrew > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
