Hi,

yeah, I've seen absurd VS disk consumption, esp building debug versions.  The
worst offenders seem to be .pch (precompiled headers?) and .sbr (what are
these?)  Sometimes I run out of disk in the middle of a build; by cleaning those
two, I can gain 3-4 gigs easily.

Cheers
-- mew




Andrew Lowe wrote:
> Hi all,
>       Just had my hard disk fill up. With no idea as to how that
> happened I did a bit of investigation and discovered that in the past
> I've built everything under the OSG V1.0 release. Had a look in the
> Visual Studio directory and there was the culprit - 8.84 GIGABYTES - and
> all temp files, obj, pchi, etc etc. Freaks me out when I can remember
> the early Borland Turbo compilers coming on 6 - 8 low density floppy
> disks!!!!!!
> 
>       Well, back to cleaning up the hard disk and reminiscing about
> the good old days..
> 
>               Andrew
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> http://www.openscenegraph.org/
> 

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