This scheme is also used widely in the aerospace industry. Books like "Human Spaceflight" and "Mission Design" are usually split into chapters which are each written by individuals or small teams from across the industry. The editor has the job of pulling together the continuity and format of the book.
Corbin -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Tuesday, September 19, 2006 2:00 PM To: 'osg users' Subject: RE: [osg-users] OSG -- near future -- The Book? > I support Paul 100%. I suspect it might still require > contributions from certain other domain "experts" to flesh > out the book -- typically one person cannot really be an > expert in everything. I'd encourage the OSG community to start thinking now about contributing to the book with respect to an area of OSG they have expertise on. This is commonly done; see, for example, "OpenGL Shading Language" by Randi Rost WITH CONTRIBUTIONS BY John Kessenich, Barthold Lichtenbelt, Hugh Malan, and our very own Mike Weiblen. Maybe Mike can elaborate on the "contribution" model they used when writing this book. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
