This scheme is also used widely in the aerospace industry.  Books like
"Human Spaceflight" and "Mission Design" are usually split into chapters
which are each written by individuals or small teams from across the
industry.  The editor has the job of pulling together the continuity and
format of the book.

Corbin

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Tuesday, September 19, 2006 2:00 PM
To: 'osg users'
Subject: RE: [osg-users] OSG -- near future -- The Book?

>    I support Paul 100%. I suspect it might still require 
> contributions from certain other domain "experts" to flesh 
> out the book -- typically one person cannot really be an 
> expert in everything.

I'd encourage the OSG community to start thinking now about contributing
to
the book with respect to an area of OSG they have expertise on. This is
commonly done; see, for example, "OpenGL Shading Language" by Randi Rost
WITH CONTRIBUTIONS BY John Kessenich, Barthold Lichtenbelt, Hugh Malan,
and
our very own Mike Weiblen. Maybe Mike can elaborate on the
"contribution"
model they used when writing this book.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466

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