Robert Osfield wrote:
Further to the integration story is that awkwardness of getting different types of viewers setup in the multitude of windowing libraries that exist today. Making it easier to build 3d viewers into your existing or new apps is something that I feel strongly about. This what the osgViewer library I've previously talked about is really about.
This is possibly the only item of the ones listed that I would be useful with. I've been trying to modularize some of the osgviewer code so that more bits of it are publicly accessible from applications built one osgviewer. I plan to continue this, and at some point perhaps there will be guidance on how to make osgviewer more of a proper library.
This fits well with what my company's application requires so I'm easily able to justify contributing to it.
-- Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at logrus "I set the wheels in motion, turn up all the machines, activate the programs, and run behind the scenes. I set the clouds in motion, turn up light and sound, activate the window, and watch the world go 'round." -Prime Mover, Rush. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
